Hi,

I'm Gurunathan
XR Technical Consultant | Product Manager

I design & develop NextGen Metaverse, social games and immersive XR enterprise solutions.

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More About Me

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As a XR enthusiast, I am passionate about solving customer problems using immersive technologies. I specialize in developing and enhancing products that are user centric. My approach includes concentrating on critical outcomes, building exceptional teams, and swiftly adapting to emerging insights. I am experienced in XR design and development, with a proven track record in delivering interactive learning solutions, games and innovative immersive industrial application.

I have enjoyed throughout my career starting as a visual artist then evolving into a self-taught developer and now as a product manager, building interactive and immersive applications from scratch, right from digging into customer problem to understand their issues, come up with solutions, validate them through building prototypes, perform user testing and develop it into a viable product. My personal and professional journey has taught me some of the valuable things about myself.


I can successfully create software products from scratch, scale and optimize in a user-centric approach.
-I identify opportunities over challenges
-I love being innovative and building innovative solutions at any given constrains
-I always relay on data's to prioritize things
-I have a strong interest in software architectures and enjoy architecting solutions

I can lead and foster to build great teams while collaborating with diversified stakeholders
-Succeeding individually is satisfactory, but accomplishing as a team is excellent
-I admire art and tech and I love blending them
-I enjoy getting my hands dirty with 2D/3D designing and coding using Unity | Unreal | Blender

I am a lifelong learner and technology enthusiast who believes in continuous self-improvement and I am committed to refining my skills and knowledge. As a constant learner, I embrace new challenges and strive to enhance my abilities while seeking for new opportunities.

I started my career as an artist and evolved into a self-taught developer through building some cool games now continuing the journey as a product manager, creating innovative user centric immersive applications using futuristic technologies.

I love playing football, hit the gym and obviously love to make some new connections.

My Skills

XR Product Design & Development| Software Architecture Design | 3D Visual Designing| UI/UX |Product Management | Product Analytics | Market Research | Product Deconstruction |  Agile Development | Product Prototyping | Product Roadmap | Saas |

Skills

Professional Experience

Metaverse Product Design & Technical Consultant
Multiverse Labs • March 2022 - March 2023

As a Product Manager with Multiverse Labs, I collaborated closely with the CEO to define the product strategy and roadmap for the metaverse platform using Unreal 5.0, Web3 and cloud streaming. I helped in establishing key launch partnerships, and worked on bridging the gap between business and technology by interacting with clients and launch partners to identify their needs and propose solutions.

In an agile work environment, I worked closely with designers, developers, and project managers during the platform design and development phases. I defined and prioritized user stories, epics, and features based on business value, user needs, and technical feasibility. I also conducted product playtests to gather user feedback, analyze metrics, and identify opportunities for enhancing the product.

To provide data-driven decisions for feature prioritization, I worked with databases and analytics tools. My contributions played a key role in driving successful outcomes for the company's metaverse platform.

XR Solution Expert | Technical Product Manager
Sopra Steria • Jan 2014 - March 2022

As an extended reality solution expert, I created and delivered innovative XR solutions at an enterprise scale. As a digital leader and innovative technologist, I was involved in pre-sales, design thinking workshops, and building IPs while researching and recommending new ideas, tools, and technologies for a few of our clients like Airbus, Deutsche Bahn, ECA Group, DAHER, Vodafone, Stelia, etc. Collaborated with clients from concept through final delivery and deployment of solutions on the agile method. Prolonged experience in developing solutions for devices like Microsoft HoloLens, HTC Vive, Oculus quest, Android, IOS, and Windows devices. Performed the role of Technical Manager leading a distributed team of developers, artists, and designers. Supported the business development team on presales.

Game Designer
Zynga Games • May 2012 - Jan 2014

I designed and developed mini-games and game features to improve the existing gameplay experience and bring in a novel experience for the players for better user engagement in some of the existing social games like Yoville, Hidden Shadows, Vampire wars, etc. Involved in game designing workshops to bring up new game ideas, build new game mechanics, and building interactive prototypes and perform player testing to validate the games and game features. Collaborated with artists, product managers, and developers for implementing new game features. Interacted with principal game designers and was involved in designing and developing new mobile game IP.

Interactive Designer/Developer - Freelance Consultant
BEL (VEE Technologies) • Apr 2011 - Aug 2011

Contributed by designing and developing user rich interactive platform for BEL (Bharat Electronics Limited) for their product demonstration and training purposes using Unity and Adobe flash. Led a team of artists and developers.

Interactive Designer
Pixals • Jul 2009 - Apr 2011

Contributed by designing 2D and 3D graphic content and developing interactive solutions using Adobe flash and Unity for training and product demonstrations, as per the stakeholder’s requirement.

Awards

Sopra Steria Global Innovation Award Concept Finalist
Jan 2020

Sopra Steria Global Innovation Award Concept Finalist
Jan 2018

Code Gladiator India Concept Finalist Jun 2015