Hi,

I'm Gurunathan
XR Developer | Solutions Architect | AI Integration Specialist

Building Scalable Immersive Solutions for Real World Challenges

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More About Me

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I’m an XR Developer and AI-Integrated Solutions Architect passionate about solving real-world challenges through immersive technologies. I specialize in designing and developing user-centric AR/VR/MR experiences that blend creativity, technology, and innovation to deliver meaningful impact.

With over a decade of experience, I’ve worked across interactive learning, gaming, and industrial applications, crafting solutions that merge technical depth with intuitive design. My journey — from a visual artist to a self-taught developer and now an architect of immersive experiences — has given me a unique perspective on how to bring ideas to life from concept to production.

I enjoy building products from the ground up — understanding user needs, validating ideas through rapid prototyping, testing with real users, and developing scalable, high-performance solutions that connect people, data, and environments in powerful new ways.

Whether it’s developing AI-powered avatars, architecting multiplayer immersive systems, or creating cross-platform XR frameworks, I’m driven by one goal: to push the boundaries of what immersive technology can achieve.

My Approach & Philosophy

I love building software products from the ground up — turning ideas into functional, scalable, and user-centric solutions. I focus on opportunities over challenges, constantly exploring creative ways to innovate, even under constraints. Guided by data-driven decision-making, I’m deeply passionate about software architecture and enjoy designing systems that are both elegant and efficient.

Collaboration is at the core of how I work. I believe that while individual success is rewarding, achieving excellence as a team is far more powerful. Having evolved from an artist to a developer and now a solutions architect, I naturally blend art and technology in everything I create — from immersive XR experiences to intelligent, AI-driven systems.

I’m a lifelong learner and technology enthusiast, always seeking to expand my knowledge and refine my craft. Each new challenge is an opportunity to grow, experiment, and innovate.

Outside of work, I stay active through football and the gym, and I always enjoy connecting with like-minded creators, technologists, and innovators.

My Skills

XR Product Design & Development | Software & System Architecture | 3D Visual Design | UI/UX Design | AI Integration in XR | Product Management | Product Analytics & Insights | Market Research & Product Strategy | Agile Development & Team Leadership | Product Prototyping & Road mapping | SaaS Solutions Design

Skills

Professional Experience

✧ XR Developer | AI-Integrated Solutions Architect
Koch, Ontario, Canada • Aug 2023 – Present
Currently leading the design and development of immersive XR experiences, multiplayer systems, and AI-integrated avatars for Meta Quest, Pico, and cross-platform environments.

  • Design and develop end-to-end immersive XR applications using Unity and C#, incorporating interactive 3D environments with narrative elements.

  • Build and optimize multiplayer systems using Photon, enabling real-time collaboration and synchronized experiences across devices.

  • Develop AI-powered virtual avatars and chat systems leveraging Azure OpenAI services, enabling natural, interactive, and personalized user experiences.

  • Integrate digital assets, user-generated content, LMS systems, and xAPI transactions to enhance analytics, learning, and engagement.

  • Contribute to platform architecture and XR accelerator frameworks, ensuring modularity, scalability, and maintainability.

  • Lead performance profiling, debugging, and optimization for high visual fidelity and runtime stability.

  • Collaborate in a fast-paced, agile environment, proactively addressing technical challenges and delivering high-quality immersive solutions.


✧ Metaverse Product Design & Technical Consultant
Multiverse Labs • Mar 2022 – Mar 2023

  • Collaborated with the CEO to define product strategy and roadmap for the metaverse platform using Unreal Engine 5, Web3, and cloud streaming.

  • Bridged business and technology, interacting with clients and launch partners to identify needs and propose scalable solutions.

  • Defined and prioritized user stories, epics, and features based on business value, user needs, and technical feasibility.

  • Conducted playtests and analytics-driven evaluations to optimize the user experience and product performance.

  • Worked closely with designers, developers, and project managers in an agile development environment.


✧ XR Solution Expert | Technical Product Manager
Sopra Steria • Jan 2014 – Mar 2022

  • Delivered enterprise-scale XR solutions, including AR/VR digital twins, immersive simulations, and interactive learning platforms.

  • Led a distributed team of developers, designers, and artists, managing full project lifecycles from ideation to deployment.

  • Developed multiplayer systems (Photon, Mirror), integrated AI-driven features, live streaming (Agora SDK), and analytics.

  • Supported pre-sales, design thinking workshops, and IP development for clients such as Airbus, Deutsche Bahn, ECA Group, DAHER, Vodafone, and Stelia.

  • Delivered cross-platform XR solutions for Meta Quest, HoloLens, HTC Vive, Android, iOS, and Windows devices, ensuring performance, scalability, and user engagement.


✧ Game Designer
Zynga Games • May 2012 – Jan 2014

  • Designed and developed mini-games and gameplay features to enhance player engagement in social games like YoVille, Hidden Shadows, and Vampire Wars.

  • Facilitated game design workshops, developed interactive prototypes, and performed player testing to validate mechanics.

  • Collaborated with artists, product managers, and developers to implement new game features and mobile game IPs.


✧ Interactive Designer/Developer – Freelance Consultant
BEL (VEE Technologies) • Apr 2011 – Aug 2011

  • Designed and developed interactive platforms for product demonstrations and training using Unity and Adobe Flash.

  • Led a team of artists and developers to deliver immersive, user-friendly experiences.


✧ Interactive Designer
Pixals • Jul 2009 – Apr 2011

  • Created 2D and 3D graphic content and developed interactive solutions for training and product demonstrations using Adobe Flash and Unity.

  • Collaborated closely with stakeholders to meet project requirements and business goals.

Awards

  • Sopra Steria Global Innovation Award – Concept Finalist | Jan 2020

  • Sopra Steria Global Innovation Award – Concept Finalist | Jan 2018

  • Code Gladiator India – Concept Finalist | Jun 2015